Category: Art
-
Lighting the Land of Lights
During the early stages of our development, I wanted to create a realistic lighting experience for players to fit into the theme of light we so heavily use in our game. I had worked with lighting in the past, so I was confident that I would be able to create dynamic lighting for use in any…
-
Dynamic Plant Light
In our game Land of Lights, we want to create a dynamic world that feels alive. One of the ways we are working towards achieving a living world is through dynamic materials. In Land of Lights there are four key dynamic materials that make the world feel alive; The common plant light, puzzle plant, light…
-
UI Design – Creation and Refinement
User Interface (UI) is a critical part of game design because it helps players understand the world around them through icons and text. While many people assume UI to be a simple addition as the game is nearing completion which can be done in a day, UI is far more time intensive and involved in…
-
Building a World – Tree Assets
When creating environment assets for a game, you need to take into consideration the environmental art style, as it will influence the mood you want to build. With a much larger space to fill, it would be impractical to make unique assets for every single item in the scene. Assets that can be reused and not seem out…
-
Guppy – Creating a Companion Character
Guppy is the endearing side character you first meet in the strange luminescent island needing your assistance. After saving him from the clutches of the toxic disease harming the vacant island, Guppy pledges his unbreaking companionship and assistance to you in an unspoken bond. Guppy Is the only creature you find to be containing a…
-
Creating Casta: Hair
When initially concepting our player character Casta, I wanted to create a character that I don’t usually get to see in games. Because this hair texture is not something we typically see when playing games, Casta’s hairstyle becomes a really tricky topic when trying to think about how we would tackle bringing it to life.…
-
Level Design
When creating a world that has natural shapes it’s important to think about how the space will be organized. While making the second concept for the island, Land of Lights followed a linear game structure. Still, I wanted the player to feel like they were able to wander and explore the island. Though the area…