Category: Design

  • Monuments: Shedding Light on the Adventure

    In game design, there are assets that become the focal point of gameplay. These are known as hero assets. Hero assets are meticulously designed so that every minute detail has meaning, whether that is shape language, an engraving, or even the choice of its color palette. In Land of Lights, monuments fit the description of…

  • Dynamic Plant Light

    In our game Land of Lights, we want to create a dynamic world that feels alive. One of the ways we are working towards achieving a living world is through dynamic materials. In Land of Lights there are four key dynamic materials that make the world feel alive; The common plant light, puzzle plant, light…

  • Audio Implementation

    From suspenseful tracks in horror movies, to extravagant sing-along songs in musicals, and even stylistic moments with little audio at all, sound design is an extremely important part of all media today. Video games are no exception; Most video games have accompanying sounds for all possible interactions. Making sure the visuals have closely matching audio…

  • UI Design – Creation and Refinement

    User Interface (UI) is a critical part of game design because it helps players understand the world around them through icons and text. While many people assume UI to be a simple addition as the game is nearing completion which can be done in a day, UI is far more time intensive and involved in…

  • Level Design

    When creating a world that has natural shapes it’s important to think about how the space will be organized. While making the second concept for the island, Land of Lights followed a linear game structure. Still, I wanted the player to feel like they were able to wander and explore the island. Though the area…