Tag: Game design
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Creating a Robust Interaction System
“Press E to interact,” “Press F to talk,” “Hold right trigger to use.” These prompts are likely to sound familiar to anyone who has played video games. Having some unified way of turning button presses into actions that are dependent on where the player is and what the player is looking at is a common…
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Level Design
When creating a world that has natural shapes it’s important to think about how the space will be organized. While making the second concept for the island, Land of Lights followed a linear game structure. Still, I wanted the player to feel like they were able to wander and explore the island. Though the area…
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Puzzle Creation and Logic
There are many puzzles throughout Land of Lights for Casta and their buddy Guppy to solve together. Collectively, our team decided it made the most sense for puzzles to increase in difficulty as the player makes their way through the game. Hence, the first puzzle starts off with very simple mechanics. Image of puzzle 1,…