Tag: Unreal Engine
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Building a World – Tree Assets
When creating environment assets for a game, you need to take into consideration the environmental art style, as it will influence the mood you want to build. With a much larger space to fill, it would be impractical to make unique assets for every single item in the scene. Assets that can be reused and not seem out…
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Creating a Robust Interaction System
“Press E to interact,” “Press F to talk,” “Hold right trigger to use.” These prompts are likely to sound familiar to anyone who has played video games. Having some unified way of turning button presses into actions that are dependent on where the player is and what the player is looking at is a common…